Welcome to your Pokémon Black and White in-game grade listing! The goal of this list is to rate every Pokémon in Unova in among those six tiers, from S to E, each vaguely determining its viability. The major factor under which each is ranked is efficiency; a Pokémon that is effective provides faster and easier solutions to major battles, including Gym Leaders, Elite Four associates, also N and Ghetsis in the Pokémon League, compared to ones that are inefficient. Pokémon in high positions, like S and A, are thought to be very effective, while people in lower tiers, such as E and D, are believed not very effective.

Which will be the tiers?

You’ll find 6 tiers on this list:

Pokémon are ranked under the following 5 factors:

  • Availability: This is how early a Pokémon becomes available at the game and just how difficult it’s to find (read: experience rate). Does it require considerable backtracking, need HM motions, or simply have a very low encounter rate? This includes backtracking to rekindle the Plume Fossil or even Cover Fossil from Nacrene City after acquiring one at the Relic Castle, in Addition to grabbing Water-types, Cobalion, or Virizion post-Surf.
  • Typing: A Pokémon’s typing can be of amazing importance for an efficient playthrough. If a Pokémon has better typing, it’s frequently considered a higher rank.
  • Stats: A Pokémon’s stat supply is vital for its success. Can the Pokémon have a stat supply that complements its movepool as well as typing? When a Pokémon includes a stat distribution that favors the two its own typing and movepool, it’ll frequently be greater on the tier list. Generally, that a Pokémon with low Speed will often be ranked lower.
  • Movepool: A Pokémon’s movepool (both level-up along with TM/HM) is crucial. What moves does the Pokémon obviously get and could possibly get? Unlike with past matches, TMs are of infinite use and thus don’t have any opportunity price. With that being said, should a Pokémon demands a TM found in a detour off the primary route (such as TM24 Thunderbolt on Route 18 with Surf or TM47 Low Sweep in lower Wellspring Cave with Surf), then it’ll be knocked down a bit.
  • Major Battles: Important battles include Gym Leaders, both the Elite 4, and the final battles with N and Ghetsis. How does the Pokémon bring about these battles? A Pokémon that contributes to a lot of important conflicts will often be seen greater than the ones who do not.

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What applications is your participant allowed to use?

The participant is allowed to use any valid means within the cartridge for completing the game economically. The player is only allowed to trade to evolve Pokémon and never to receive external help differently. The player is allowed to use things like X Items, Potions, TMs, and Berries. Keep in mind that things have opportunity costs associated with them and can negatively lead to some Pokémon’s rank if it takes a multitude of objects, including two or more.

Under what conditions were Pokémon examined?

Each Pokémon was tested and rated under these extra conditions:

  • Each Pokémon was normally on par with all the significant Trainers’ amounts, in most outleveling their ace by two amounts. Reasonable levels in the Elite Four usually vary between 48-50.
  • Most tests were done with five-member teams, although it’s notably more optimal to conduct four or less, since they will gain more experience and easily outlevel competitions.
  • Lucky Egg was fully permitted and essential for bigger teams to achieve appropriate levels.
  • Round the Unova region, there are around twelve Rare Candies (discounting Passerby Analytics HQ), a number of them requiring backtracking and HMs to be obtained. They are utilised to reach the aforementioned levels for the Elite Four when utilizing bigger teams.
  • Tampering using the clock to get items or Pokémon that can only be purchased in particular seasons has been completely allowed and didn’t negatively impact some Pokémon’s viability.
  • Viability was set up till Ghetsis; anything that is exclusive to post-game (including the Stone Edge TM) was not taken into account for its Pokémon’s viability.

    Reserved for Pokémon that possess the greatest levels of efficiency. Pokémon inside this tier can OHKO or 2HKO a overwhelming bulk of foes, restrict the amount of strikes used against them, and function with minimal reliance on things to defeat opponents at similar levels. These Pokémon typically appear prior to the late-game, and also any flaws they are completely composed by their advantages.


    • Entry: Early-game (40 percent opportunity to appear in Route 4).
    • Typing: Save for Drayden/Iris, Fire hits all Gym Leaders and Elite Four buddies for at least neutral damage and can be struck super efficiently only by Clay.
    • Forged: Darumaka is super fast, and its high Strike buffed up by Hustle lets it hit every foe hard; its shaky majority is mended by Eviolite. Because of Darmanitan, it hits even harder, is far faster, and has sufficient bulk to take neutral hits well and also prevent OHKOs from super successful moves. Hammer Arm depends upon evolution, and Superpower is learned at level 47. Burgh and Elesa lose to Darumaka, though it requires Eviolite for the two. As a Darmanitan, it sweeps all the additional Gym Leaders, with Drayden/Iris falling into Belly Drum. At the Elite Four, it could use Belly Drum plans again to sweep all Marshal.
    • Additional Comments: Though Hustle might be bothersome, but the majority of the misses aren’t deadly; it doesn’t prevent Darumaka from becoming one of the greatest choices for an effective conduct of those games.


    • Availability: Early-game (Dust Clouds in Wellspring Cave).
    • Typing: Quite few foes withstand Drilbur’s Ground-type attacks, with Burgh’s Leavanny being the only exception.
    • Stats: Like a Drilbur, it’s a excellent Attack stat and decent Speed, even though its bulk isn’t quite as impressive. As an Excadrill, it gains a significant increase in Attack and HP, allowing it to endure most impartial and a few super effective moves. Excadrill’s foundation 88 Speed enables it outpace most foes in the future.
    • Movepool: until it learns Metal Claw at level 15 and Dig at par 19, it is going to be relying upon Fury Swipes. It learns Rock Slide at par 29 and Earthquake at level 33. Drilbur sets up with Hone Claws until it learns Swords Dance as Excadrill at level 42. It can be taught X-Scissor and Substitute via TMs.
    • Important Battles: It’s capable of leading against Burgh and destroys the rest of the Gym Leaders. Excadrill may sweep the whole Elite Four without Marshal by simply using Swords Dance once. It’s also capable of donating majorly against N and Ghetsis (particularly if you are playing from Black, since it can use N’s Zekrom as setup lure ).
    • Added Remarks: Drilbur ought to be evolved at par 33 to find out Earthquake a little earlier, which can be boosted with Soft Sand out of Desert Resort. Drilbur is arguably one of the best Pokémon in BW and thus is highly advised to catch, even when way is irritating.


    • Entry: Early-game (20% chance to appear at Route 4).
    • Typing: Although it combats with Skyla, Scraggy’s typing lets it beat Brycen and each one the Elite Four associates barring Marshal.
    • Stats: Scraggy has good defensive and Attack stats, which is buffed by Eviolite. Its speed will gradually cause it issues like a Scrafty, however, you need to have Speed EVs to outspeed some lower risks.
    • Movepool: Its just STAB move is Faint Attack until it learns Brick Split at par 20. It may be educated Payback at level 23 to take advantage of its low speed. High Jump Kick at level 31 and Crunch at par 38 are its most powerful STAB moves. TM-wise, it may be educated Setup and Rock Slide.
    • Important Battles: Excepting Burgh’s Leavanny and Skyla, Scraggy does well against every Gym Leader, although it requires Eviolite for all of them since a Scraggy. In addition, it works nicely against every Elite Four member bar Marshal and can be useful against N and Ghetsis.
    • Additional Remarks: The combination of a strong movepool and decent typing that threatens a whole lot of major opponents makes Scraggy a very excellent selection for a series of those games. Constantly use one with Moxie over Reduce Skin.

      Reserved for Pokémon whose efficacy concerning finishing the game is considered to be somewhat large. Pokémon inside this tier have the ability to OHKO or 2HKO a lot of foes and aren’t too reliant on things to be successful, but they either have some observable defects that harm their efficacy or have their viability counterbalanced with a late introduction.


      • Entry: Mid-game (Receive Plume Fossil from feminine Backpacker at Relic Castle and renew in Nacrene City at par 25).
      • Typing: Rock / Flying offers it five weaknesses, though just Rock is common. Archen’s only actual losing matchup is against Elesa; it is good elsewhere.
      • Stats: Archen has excellent Attack combined with great Speed and Special Attack, but it has lacking defenses. For instance Archeops, all these stats escalated into 140/112 crimes with excellent 110 Speed. Both Pokémon has to be careful though, as their Defeatist ability halves their crimes in 50% or less HP.
      • Movepool: It begins with Ancient Power (you’re able to teach Rock Tomb via TM) and learns Acrobatics (its own best transfer ) three levels afterwards at 28 to substitute Pluck.
      • Major Battles: The line’s absolute power means it works well in most significant struggles save Elesa, although it must remain healthy to avoid Defeatist. Against end-game threats, if it does not OHKO a foe, that foe will often come near knocking it to Defeatist range (a whole lot are 2HKOed from Acrobatics).
      • Additional Comments: Archen is still among the strongest Pokémon to utilize, but Defeatist holds it back.


      • Availability: Late-game (20% likelihood of experience in Mistralton Cave, obtained with Surf).
      • Typing: Dragon is only resisted by the rare metal registering. Ice- and Dragon-types that are strong against the lineup are rare (out of Brycen and Drayden/Iris). Dragon is excellent defensively, since it resists Grass, Fire, Water, and Electric.
      • Stats: It possesses really substantial Attack (particularly as Haxorus), good Speed, and acceptable defensive stats. However, because an Axew, it’s a small bit frail.
      • Movepool: Axew may have Dragon Claw upon being captured. It learns Dragon Dance at level 32 and Swords Dance at par 48 as Fraxure. It may also learn Brick Break, Shadow Claw, also X-Scissor through TMs for rotating coverage as Haxorus.
      • Major Battles: You ought to have Fraxure for Brycen. It’s capable of crossing all significant battles which are left (such as Brycen because of AI not choosing Frost Breath). Haxorus is the only Pokémon that can sweep the entire Elite 4 combined with N and Ghetsis because of its rotating policy.
      • Added Comments: Even though coming late, Axew is a fantastic Pokémon to work with, as it could sweep every major fight left, together with Mold Breaker being the preferred ability. Its coverage for example Brick Break, Rock Slide, and X-Scissor may be rotated to match major conflicts. Its Slow experience growth rate is fixed with Lucky Egg.
      • Typing: Fighting hits common Normal- and – Rock-types, Lenora, Clay, Brycen, Grimsley, and half of N’s and Ghetsis’s teams super effectively.
      • Stats: It has high Strike and HP and acceptable defenses as Conkeldurr, but it is a little bit slow. Timburr’s Special Defense is pretty low too. At level 20, it is going to learn Wake-Up Slap. In Addition, it accomplishes Brick Break and Payback from TM.
      • Major Battles: It will well against Lenora and may do well against Burgh if it is evolved at that point. In addition, it can contribute to Elesa and sweep the remainder of the Gym Leaders.
      • Added Comments: Conkeldurr remains useful until the Pokémon League, in which it drops off because of adverse matchups. But, Conkeldurr still hits about 1/3 of end-game using its STAB strikes. If yours has Sheer Force, do not teach Stone Edge over Rock Slide, as they have almost the exact same power, but Rock Slide has much more accuracy and PP. Gurdurr and Conkeldurr share the identical level upward learnset.


      • Entry: Early-game (Course 1 from degrees 2-4 at a 50% encounter rate).
      • Stats: The Lillipup lineup has solid stats except for Special Attack, with Stoutland with 100 Attack, 80 Rate and 85/90/90 majority. Return through TM in Nimbasa City is the line’s greatest STAB attack as soon as they possess high friendship, along with the Work Up TM can be useful to boost offensive stats.
      • Important Battles: The Lillipup lineup includes a good showing in most significant battles, as several competitions resist Normal, and Ghost- as well as also the rare Steel-types are handled by Crunch and Dig. Setup can assist the line sweep some fights from Elesa onward.
      • Added Comments: Lillipup is consistently a great Pokémon for both Gym Leaders but is too reliant on Function Up fosters to do its job at the Pokémon League. Get the Vital Spirit ability as Lillipup, as it turns out to Intimidate as a Herdier onward, letting the line take bodily hits better.


      • Entrance: compacted, Nuvema Town.
      • Typing: Water surveying is good everywhere aside from Elesa and Drayden/Iris.
      • Stats: Oshawott’s lineup has mixed attackers with typical Speed and good majority.
      • Movepool: Oshawott updates from Water Gun to Razor Shell at par 17 to Surf later on. The lineup also has Grass Knot, Dig, and Return as mid-game TMs, also Megahorn may be relearned as Samurott.
      • Major Battles: Water defeats Burgh’s Dwebble, Grimsley’s Kroododile, and Shauntal’s Golurk along with Chandelure. Caitlin rescue Sigilyph is treated with Megahorn, along with the lineup can beat Ghetsis’s Seismitoad and N’s Carracosta using Grass Knot. You can TM Blizzard to get Drayden/Iris, however it’s expensive.
      • Added Comments: Oshawott is your greatest starter to pick, as its Water typing and powerful moves make it more consistent in important fights than the other starters.


      • Availability: Early-game (Dreamyard (Snivy) / Pinwheel Forrest (Inner) rustling Grass in 10%).
      • Typing: Water typing is very good for most Gyms besides Drayden/Iris, being effective against Clay and impartial elsewhere.
      • Stats: Even the actors have all around fantastic stats, most especially 98 offenses and 101 Hurry.
      • Movepool: Water Gun becomes the great Scald at level 22. Simipour has Dig, Acrobatics, Shadow Claw, Rock Tomb, Rock Slide, and most of Fighting-type TMs for wide coverage and Work Up for setting up. Scald later upgrades to Surf, and Blizzard is purchased at Icirrus City.
      • Important Battles: Simipour can strike Burgh’s Dwebble, Shauntal’s Chandelure along with Golurk, and Grimsley’s Krookodile together with STAB attacks. TM coverage handles nearly everything else.
      • Additional Comments: Panpour’s Water surveying and broad coverage permit it to conquer most Gym Leaders, however it’s still reliant on Function Up fosters for your Pokémon League. Evolve at level 22 following a Water Stone at Castelia City.


      • Availability: Early-game (35% chance to show up in Inner Pinwheel Forest in White, accessible only by commerce in Nacrene City at Black).
      • Typing: Grass enables it strike Clay as well as Rock-, Ground-, and Water-types, but Burgh, Brycen, Drayden/Iris, along with common Bug- and even Poison-types normally pose a danger to it.
      • Stats: Petilil has large Special Attack and decent bulk. Lilligant has high speed and Special Attack, with its Special Defense also raised by Quiver Dance. As a Lilligant, it is going to learn Quiver Dance at level 28 and Petal Dance at level 46.
      • Important Battles: As a Lilligant, it may sweep each significant struggle by setting up Quiver Dance; however, in some cases, it should use Sleep Powder to acquire boosts safely. It also needs a great deal of fosters to take down a lot of teams which have Grass-resistant Poémon.
      • Additional Remarks: When it learns Giga Drain, evolve it until degree 28. Sun Stone can be obtained in the Ace Trainer at a Nimbasa City construction. Although Petilil can conquer all significant fights, it needs a whole lot of Quiver Dance boosts to conquer resistant foes, as it depends entirely on Grass-type STAB moves. Personal Tempo is your favored ability to avoid confusion induced by Lilligant’s Petal Dance. In Black Version, it is possible to exchange a Cottonee to Dye in Nacrene City, which has a Modest nature and the Chlorophyll ability, is at level 15, also contains 20/20/20/31/20/20 IVs.

      Roggenrola (Trade)

      • accessibility: Early-game (Wellspring Cave, 50% encounter rate).
      • Stats: The Roggenrola lineup members are physical tanks, but they’re really slow. As a Gigalith, it has a great 135 Attack stat coupled with high general bulk. If you keep it unevolved for 2 amounts, it selects up Rock Slide at level 27, which conveys it to Stone Edge in 48 when evolved. Rock Smash, reunite, Bulldoze and Hazardous can be educated via TMs.
      • Important Battles: The lineup is a fantastic selection for both Lenora, Burgh, and (if it’s the only Pokémon from the party so that it doesn’t get phazed by Dragon Tail) Drayden/Iris using Iron Defense. Gigalith counters Elesa, Skyla, and Brycen well, but it should avoid Clay. Gigalith 2HKOes impartial end-game aims with Stone Edge and handles N rather well, particularly with putting up Iron Defense around Zekrom from Black. It’s useful to get Ghetsis’s Eelektross and Bouffalant regardless of the latter getting Earthquake.
      • Added Comments: Gigalith remains useful prior to the Pokémon League, where it falls off because of adverse matchups and restricted aims to hit with STAB moves.


      • Entry: Early-game (Route 4 from levels 14-18 at a 40% experience rate).
      • Stats: Sandile and Krokorok have high Strike and Speed but gloomy defenses. Krookodile has great 95/80/70 majority, 117 Attack, along with 92 Speed.
      • Movepool: Level 14-15 Sandile start out with Bite, which can be more preferable to Assurance on higher-level ones. Sandile gets the Rock Tomb and Dig TMs in addition to Crunch at par 28, which can be staple STAB moves. Later on, Krokorok understands the Brick Break, Low Sweep, Rock Slide, and reunite TMs, which provide it wide coverage. It’s a good idea to hold off on evolving Krokorok for eight levels to find Earthquake at level 48 instead of level 54 as Krookodile.
      • Major Battles: The Sandile line has a solid showing in all major battles, even ones where it has a drawback, as a result of Moxie and decent Speed. It may sweep Elesa with Rock Tomb along with Dig, fares decently against Clay’s Excadrill, is superb contrary to Shauntal and Caitlin, also strikes 1/3 of N and Ghetsis’s teams super effectively (N’s Carracosta is shaky because of Sturdy and Aqua Jet). Brycen and Marshal are demanding to your line but still viable.
      • Added Remarks: Krookodile is among the greatest late-game sweepers readily available, using its STAB moves with few replies. Moxie helps this and makes it amazingly effective as it has Earthquake.
      • Typing: Struggling typing lets Sawk choose Lenora, Brycen, Grimsley, N, and Ghetsis well, though it loses to Shauntal and Caitlin.
      • Stats: Sawk’s high Strike and Rate, coupled with acceptable bulk, also make it an Outstanding sweeper
      • Movepool: Sawk upgrades from Double Kick to Low Sweep to Brick Break to Close Combat throughout the sport, using TM moves such as Return and Rock Slide providing useful coverage. Work Up and Bulk upward at level 33 allow Sawk boost its Attack.
      • Major Battles: Sawk wins handily against Lenora but demands Setup or Bulk Up to sweep the Majority of the other Gyms. Against the Elite 4, Sawk sweeps Grimsley and can be impartial against Marshal. STAB Close Combat handles half of both N’s and Ghetsis’s teams.
      • Further Remarks: Sawk is extremely effective out of the box, however STAB moves are resisted fairly often, and its adequate defensive stats don’t hold up as well towards the end of the game. Sturdy is your favored ability but not mandatory. Try to catch a Sawk at par 17 from shadowy grass to start with Low Sweep.
      • Typing: Fighting typing lets Throh take on Lenora, Brycen, Grimsley, N, along with Ghetsis well, though it falls to Shauntal and Caitlin.
      • Stats: Throh owns high Strike and HP and great surveillance and Special Defense, but it’s pretty slow.
      • Movepool: It’ll have Seismic Toss upon being captured and, based on level, Critical Throw (otherwise learned at level 17). TM-wise, it could be educated Brick Break (outclassed by Storm Throw) and Rock Slide. Payback via TM helps Throh do nicely against Shauntal.
      • Important Battles: Throh is very helpful against Lenora. In addition, it sweeps all Gym Leaders, even Skyla and onwards, as a result of Bulk Up. Against the Elite Four, it could sweep against Grimsley and Marshal faithfully, while Shauntal has her team swept by Throh, minus Cofagrigus, if you cure it up a few times. Additionally it is helpful against N and Ghetsis, since it could take down some of their Poémon readily.
      • Additional Comments: Throh is great for most major fights, but it’s overall determined by several Bulk Up boosts, which becomes problematic at the Pokémon League. In White, you can locate a level 17 Throh rather easily by going into dark grass using a flat 17 Pokémon from the lead and utilizing a Repel. Throh usually can set up just 2-3 Bulk Ups at most, because its low Speed means it will often have a hit before doing something.


      Reserved for Pokémon whose efficacy in terms of completing the match is considered to be high. Pokémon in this tier can OHKO or 2HKO a fair number of foes and might call for a little bit of item dependence to sweep opponents’ teams. These Pokémon are very helpful, but either have several flaws holding them back or are struck fairly late.


      • Entry: Early-game (Desert Resort, 10 percent, amounts 20-22).
      • Typing: Bug/Rock Reading is peculiar, providing just flaws to Water-, Rock- (common), and Steel-types. Matchup-wise, Dwebble has benefits from Elesa, Skyla, Brycen, Grimsley, and, to an extent, N. It should not be utilized against Clay and Marshal.
      • Stats: Dwebble has great foundation 85 Defense, 65 Attack, and okay 55 Speed. Crustle has great overall bulk and wonderful Attack, but can be slow at base 45 Speed.
      • Movepool: Dwebble begins with Smack Down and gets Bug Bite and Stealth Rock in a few levels. Dwebble gets the basic principles Rock Slide at only par 29, complemented by X-Scissor via TM. Since Crustle, it learns Shell Smash at par 43 or through Heart Scale, which transforms it into a marginally fast sweeper. The Shadow Claw, Dig, Bulldoze, Aerial Ace, and reunite TMs round out Crustle’s coverage.
      • The lineup beats Clay’s Krokorok and easily sweeps the previous three Trainers with Shell Smash. Against the Elite Four, Grimsley is demanding due to Sand-Attack along with Krookodile’s Intimidate. Shauntal and Caitlin are shaky due to particular moves, and Marshal is awkward due to Stone Edge. It can take N’s Vanilluxe and Zoroark along with Ghetsis’s Hydreigon.

      • Additional Remarks: Dwebble is a Pokémon with several very good matchups after it’s educated Shell Smash. Ability-wise, Sturdy guarantees Dwebble resides any hit from full health, while Shell Armor blocks critical hits; both are equally excellent.


      • Availability: Late-game (20% chance to show up in Chargestone Cave).
      • Typing: Steel-type gives Ferroseed a huge number of resistances, which are notable in the conflicts against Drayden/Iris, Caitlin, Shauntal, along with Grimsley. Its Grass typing leaves it neutral against Skyla and Brycen, unfortunately, but it does make it great against Water-type traces, particularly the Seismitoad one. It will fear Fire-types, though.
      • Stats: The Ferroseed line possesses great surveillance and Special Defense, acceptable Attack, and incredibly low rate, which makes it usually move last.
      • It learns Power Whip upon evolution and Iron Brain at par 46 for more PP. Payback can be learned via TM.

      • Important Battles: Ferroseed may succeed from Skyla, but it needs a good deal of Curse promotes to conquer her. In addition, it does good against Brycen and exceptionally well against Drayden/Iris. But it fights against Marshal. It may also conquer N’s Archeops and Vanilluxe Together with Ghetsis’s Seismitoad.
      • Additional Remarks: Ferroseed’s fantastic typing makes it easy against most major struggles, but its reduced Speed usually means that it will always have a hit before doing any such thing. It’s also reliant upon Curse promotes to acquire matchups. Giving Ferroseed Rocky Helmet from Cold Storage is a good idea, because it and Iron Barbs will harm contact transfer users for 1/4 of the HP.


      • Availability: Late-game (39 percent opportunity to appear at Chargestone Cave).
      • Typing: Electric typing allows it to handle most of Flying-types (most notably Skyla) and several Water-types. Its Bug typing lets it hit Grimsley super effectively and makes Ground-type moves impartial. But, foes’ Rock and Fire coverage will enter its way.
      • Stats: It has good Special Strike and high Speed (which makes Electro Ball useful), although its majority is not impressive.
      • Movepool: It comes with scatter Bite and Electroweb upon becoming caught. At levels 29 and 34, it is going to learn Electro Ball and Signal Beam. It Needs to Be educated Thunder via TM at Icirrus City.
      • Major Battles: As a Galvantula, it sweeps Skyla and Brycen and can help in the fight from Drayden/Iris. At the Elite Four, it may contribute by simply taking out specific dangers, but generally doesn’t sweep.
      • Additional Comments: Joltik’s usefulness is generally restricted only to Pokémon which are frail or weak to Electric or Bug. Grab a Joltik with Compound Eyes, because it is needed to achieve 91% accuracy on Thunder.

      Karrablast (Trade)

      • Availability: Mid-game (Course 6 in a 25% encounter rate).
      • Typing: Bug/Steel typing gives Escavalier nine resistances which help out from the final 2 thirds, Shauntal, Caitlin, N, and (to an extent) Grimsley. Fire-type moves are infrequent store for Shauntal’s Chandelure, N’s Reshiram, and Ghetsis’s Hydreigon and Eelektross.
      • Stats: Fantastic majority of 70/105/105 and Attack of 135 create Escavalier a powerful tank, though base 20 Speed means it will always go second.
      • Movepool: Rough early, but Escavalier soon gets Iron Head at level 37, the X-Scissor TM, along with Swords Dance at 52, with Slash and Return as coverage.
      • Important Battles: Escavalier sweeps Clay using Fury Cutter (steal a Persim Berry from a wild Tympole for Swagger). Escavalier solos Brycen, Drayden/Iris, and 2/3 of Skyla’s team too (use Slash on Swanna). Escavalier handles the end-game well through Iron Defense and Swords Dance, though Shauntal and Ghetsis are still shaky.
      • Additional Remarks: Escavalier is a remarkably dominant Pokémon that, even though a hassle to begin, has a place in virtually all remaining major battles. While the slow pace can leave it open to status and accepting hits continuously, the benefits it owns make it rewarding. Be sure you get a flat 26 or reduced Karrablast for Fury Cutter. Shed Skin is the favored skill because of Karrablast, also it becomes Battle Simulator following evolving which assists Escavalier avoid significant hits.
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